- Legend to Symbols
The namespace is really just an object where further objects and their methods and properties are attached bundling up all the functionality using a unique name.
The Interface is a contract by which the implementing class adheres. It describes a desired behavior and enforces adherence for any class that implements the interface.
Classes define types of objects that will be used by the application.
A function associated with a class or object.
A variable associated with a class or object.
- Inherited Method
A function inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
- Inherited Field
A variable inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
Events are actions that occur because of user interaction. They are normally used in combination with functions, and the function will not be executed before the event occurs.
An abstract class representing a map provider. A provider can be understood as a data vendor for items such as:
- Map tiles - this is common functionality
- Spatial objects - for example traffic or public transport lines
- Screen objects (for example markers in a store finder or in gas station layers
Due to the various use cases of providers they have only a few properties in common. The available properties are defined in nokia.maps.map.Display#availableBaseMapTypes and nokia.maps.map.Display#availableOverlays