- Legend to Symbols
The namespace is really just an object where further objects and their methods and properties are attached bundling up all the functionality using a unique name.
The Interface is a contract by which the implementing class adheres. It describes a desired behavior and enforces adherence for any class that implements the interface.
Classes define types of objects that will be used by the application.
A function associated with a class or object.
A variable associated with a class or object.
- Inherited Method
A function inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
- Inherited Field
A variable inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
Events are actions that occur because of user interaction. They are normally used in combination with functions, and the function will not be executed before the event occurs.
A StandardMarker represents a location on the map and visibly identifies that location with an icon. It is very similar in terms of properties and supported functionality to nokia.maps.map.Marker, but in addition, it supports a text label and various text properties for it.
tapevents have been fired in a certain amount of time.
dragstartevent while a drag operation is in propgress.
trueand after a mousedown/touch has occurred and the mouse/finger was moved at least three pixels.
dragenterevent and the
dragoverevents were canceled, so their
preventDefaultmethods were called and the
allowedEffectproperty matches the
touchendhas occurred at the same target and only if neither of the
touchendevent has been canceled and no gesture was started in between.
map.Displayto which the given object is connected.
map.Displayspecified by the caller.
[(listener, useCapture, namespaceURI)(, listener, useCapture, namespaceURI)(, …)]
true>) or not (