- Legend to Symbols
The namespace is really just an object where further objects and their methods and properties are attached bundling up all the functionality using a unique name.
The Interface is a contract by which the implementing class adheres. It describes a desired behavior and enforces adherence for any class that implements the interface.
Classes define types of objects that will be used by the application.
A function associated with a class or object.
A variable associated with a class or object.
- Inherited Method
A function inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
- Inherited Field
A variable inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
Events are actions that occur because of user interaction. They are normally used in combination with functions, and the function will not be executed before the event occurs.
abstract createElement (idl, [doc, [opacity]]) : Node This method renders the supplied IDL object and returns a DOM node that can be added to the supplied document.
createMarkup (idl) : String This method creates an SVG mark-up string from the received instance of
abstract setOpacity (element, opacity) This method changes the global opacity of an element returned by the method
abstract updateElement (idl, node, [opacity]) This method updates a DOM node that was previously returned by the method
createElement()to the caller-supplied IDL object.